

One new facet is the ability to build and expand a supplier network for your race team, adding different transportation assets to your cause. The nuts and bolts of team management remain more or less the same as in previous series entries, as you juggle sponsors to make sure enough money is coming in, hire the best talent available behind the wheel and in the shop, and generally try to keep pushing forward in terms of both skill and equipment. A driver’s focus stat is used as a de facto health bar for endurance racing, and while it’s obviously a scaled down version of how such races play out in the real world, its a welcome and different challenge. In the next two tiers, there are also endurance racing series to pick from, where you attempt to complete the most laps in 45 minutes (which thankfully go faster than real life minutes, so it’s not as lengthy a grind as it might sound) and have to swap in three drivers per car to make at least one lap each. Your fledgling team begins in Tier 4 and has to work its way up, but right off the bat you have both open-wheel and GT series from which to choose. The end goal is still to make it to the generic version of Formula 1 and compete against the very best race teams in the world, but how you get there is now much more a matter of personal preference. What this third game has done is bring a whole bunch of new and interesting racing options to the table, beginning with the addition of new racing series beyond open-wheel cars. If you’re a true sports sim fan, this might not bother you at all - heck, the insanely popular Football Manager titles were just dots playing soccer for years - but actually watching your cars do battle with their competitors and actually look like cars is perhaps the final frontier for this series, and it hasn’t quite made it there yet. Though the visuals have been given nifty and noticeable improvements throughout, with everything from the menus to the track renderings looking better than ever, the races themselves are still contested by colored dots. It should be noted right off the bat that one thing Motorsport Manager Mobile 3 does not feature is retina-singeing on-track action. Despite that, Motorsport Manager Mobile 3 ($5.99) has its hooks in me just like its predecessors did, attempting to manage my own race team all the way to the very top.

As a red-blooded American, I enjoy me some NASCAR, but the other forms of auto racing popular in the rest of the world are largely a mystery to me. The hallmark of a really good sim is when it makes you interested in something you knew nothing about before you started playing it.
